Doppelganger's level is capped at whatever the maximum level is for that volume: 50 for Rebirth, 100 for Reminisce, 150 for Redemption. Doppelganger starts off eight levels higher than the player and draws its stats from what the player's would be at that same level if they were unaltered by items. If a player avoids battling for five minutes on a field, or if they go to a field with the 3rd keyword Moonlight, a darkness-shrouded version of that character's PC will appear and attack them. He is very powerful so run before he catches you." - The World R:2 -Ī Doppelganger (ドッペルゲンガー) is a special monster in The World R:2. He is coming at you from the direction of the red arrow. Be on guard when dark clouds appear on screen. enough of that before i make myself upset! I do apologize for this having been lost in the chaos and pain and i sincerely hope you all will understand! i will check back in a few days to make sure that everything is working properly." This is Doppelganger, a symbol of death that wanders around the area. it was then, that i understood those feelings instinctively i knew that i was going to lose him soon i just did not want to face it. My brother was expected to continue on for longer but his heart gave out in his sleep and just stopped. i started modding for that game with every tiny bit of free time i had(most of my time was spent directly caring for william spending time with him or working) to cope emotionally with the feelings of finality and dread that were nagging at me about my brothers condition. he passed away December 5th, 2018 and i have been going through the grieving process! during his rebound in september, i began hex and file modding for the Capcom game Monster Hunter World as well. he finally started to have a turn around in September 2018 but it did not last long. my having to step away for a while was due to his health worsening. I know i discussed with some of you my caregiver duties that i performed for my brother William who suffered from duchene muscular dystrophy. Many things have happened over the last year and a half which resulted in my not only never having been able to iron out the final few minor bugs in this table, but for the project having been forgotten all together. the table should still work though! (204.36 KiB) Downloaded 148 times HackGU175_vol12_eqskills-test 10 experimental.CT never was able to correct the last bugs in this table, too many things going on. but table 1-3 1.1 works with vol 3 but doesnt have side pointer campings wich i need.Can anyone pls help to get this working for vol 3? ty Table doesnt work for vol 3, does for vol 1 and 2. If you have run into that annoying bug where you complete the lucky animal data set, but have not kicked 50 animals and are no longer able to complete the campaign because the counter no longer goes up, this works exceptionally well as a work around Mecha grunty will be a little more complicated as i need to figure out how it is derived as it appears to be a derived statistic.ĮDIT 2<- Added lucky animal campaign and mecha grunty vol 1-3Īffection Pointers Dot Hack GU Vol 1-3 1.3.CTĮDIT 3<- to the user who downloaded the attachment 6 seconds after i uploaded it, my apologies as it was the wrong version of the table, caught and corrected in less than a minute but alas, you were even faster than that! 3 people total in a wheelchair, 1 autistic nephew and as my niece and nephews were placed in our care by the state due to my sister being an unrepentant drug abuser the state authorities(which is a lot like living under a dictatorship unfortunately) time has been an issue!ĮDIT<- Lucky animals are going to be easy, i have already generated pointers for volume 1. my mom had a cardiac procedure about 2 weeks ago and i have been handling everything regarding the care for my terminally ill brother, 71 year old father and my niece and 2 nephews. I honestly haven't had much time to work on this stuff recently. I can also provide for the mecha grunty and bike race chim chims too, it will just take a bit of time on that. I am currently working to fix the few broken things in the table, and i only deserve credit for some edits and fixing some things as the code is NOT mine! I will be rolling my pointers into that table and i want to establish pointers for the lucky animals campaign too as those can be a pain and since it is a derived statistic based on the number of each lucky animal, i can provide pointers for that so you can finish that campaign without having to grind for an eternity.
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